![]() ![]() The final Eagle 3 was a lot different to the Alpha/Beta versions, it had black (plasticy) bumpers and white spikes and the textures appear to have been reduced in size considerably from the earlier versions of the vehicle. Razor eventually ported the alpha version and the beta/demo version of the Eagle 3 to the final version Carmageddon II. The Eagle 3 was changed to how it looks in the final version of Carmageddon II to give it a more ‘sporty’ feel. Some textures are at a higher resolution than the final Eagle 3 The beta/demo Eagle 3 is a more finalised version of the Eagle 3, the main differences between this Eagle 3 and the final version are as follows:Ĥ. The preview screenshots that the alpha model was featured in)Ī user by the name of Razor found the alpha version of the Eagle 3 in the Alpha C2 demo (it’s also in the regular/public demo), in the “/data/MODELS” folder, it also has a material (.MAT) file and an actor (.ACT) file.īelow is a screenshot of the alpha Eagle 3 in the C2 Alpha demo (and a good comparison against the Beta/Demo Eagle 3): It has a somewhat basic (and small) interior that is only big enough to fit a driver model’s head and arms in (as the game was closer to being like C1 than C2 at the time of The bonnet is almost higher than the cockpitĥ. ![]() The door is a completely different shapeĤ. ![]() From this alpha version of the Eagle 3 there were even more design changed between it and the beta/demo versions of the Eagle 3, the changes are as follows:ġ. When it came time to create the actual ingame model for the Eagle 3, the design was radically changed. The Eagle 3 went through many different design stages whilst Carmageddon II was in development, originally the vehicle was using the model that would later become the Hawk 3, it is rare that a vehicle such as the conceptual Eagle 3 should make it’s way through the design stages with such minor alteration that it is easily recognisable as the Hawk 3 in the final game. Here is the Carma Wiki page for the Ron Dumpster Stainless later gave the actual model that was going to be used for the Digga to a user by the name of Errol shortly after the release of Carmageddon II, Errol textured and set up the vehicle and got it working in the game. The Digga gets unlocked when you complete the final mission of Carmageddon II, if you choose the vehicle from the car selection screen then the game will crash upon loading.ĭon Dumpster’s mugshot still exists in the ‘/data/64x48x8/PIXELMAP/tiffrgb’ (and PIX16) folders of the game. During the development of Carmageddon II, SCi (Now Square Enix) forced Stainless Software (Now Stainless Games) to finish the game ahead of schedule so they had no choice but to leave the Digga out of the game. Ron Dumpster was the brother of Don Dumpster, he appears in Carmageddon II and he drives his own vehicle called ‘Digga’, at least he was supposed to but he doesn’t exist in the final version of the game. The Cloaking Device powerup still exists in multiplayer in Carmageddon II, the reason it doesn’t exist in Single Player may be due to it being completely pointless as the aim of Carmageddon is to cause as much havoc as possible within the time limit and not to avoid other opponents and pedestrians by becoming transparent. In the final version of Carmageddon II this powerup can be activated but just gives you credits, it does however exist in Carmageddon 64 but is called ‘Invisibility’ and it makes your car invisible or to be more precise, transparent. The actual use of this powerup is known, the powerup is said to have been activated in the Splat Pack’s Hell level whenever you slammed your vehicle in the devil’s nuts although this does not explain why it was originally intended to be a part of Carmageddon II, it may have just been a left over that was never fully removed. Here is the Carma Wiki page about this Powerup: The powerup icon doesn’t exist in the final version of Carmageddon II but it does exist in the alpha/demo versions of Carmageddon II. The Got ‘im in the bollocks powerup is a removed powerup from the Splat Pack (it may be in the original Carmageddon also) and it was carried over into C2, this powerup can still be activated in the final version of C2 but it just gives you credits, not only that but it displays a message on the screen that confirms the powerup has been activated. Got ‘im in the bollocks powerup icon from the Alpha demo of C2 Most of the changes have been documented by several fans of the franchise on the Carmageddon fan discussion boards. The development of Carmageddon II: Carpocalypse Now! was a frenzied one, a lot of changes were made throughout the game. ![]()
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